First- and Third-Person Perspectives in Immersive Virtual Environments: Presence and Performance Analysis of Embodied Users
Geoffrey Gorisse; Olivier Christmann; Étienne Armand Amato; Simon Richir · 2017 · Frontiers in Robotics and AI
WASTE classifies this as Negative / Null Result Report · AI classification, approximate
The study found no significant effect — useful as a negative control or null benchmark for your own design.
Abstract
Current design of virtual reality (VR) applications relies essentially on the transposition of users' viewpoint in first-person perspective (1PP). Within this context, our research aims to compare the impact and the potentialities enabled via the integration of the third-person perspective (3PP) in immersive virtual environments (IVE). Our empirical study is conducted in order to assess the sense of presence, the sense of embodiment and performance of users confronted with a series of tasks presenting a case of potential use for the video game industry. Our results do not reveal significant di
Abstract by Geoffrey Gorisse; Olivier Christmann; Étienne Armand Amato; Simon Richir, Frontiers in Robotics and AI (2017) — licensed CC BY 4.0.
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Metadata source: OpenAlex · DOI 10.3389/frobt.2017.00033
