e-ISSN: Pending
Negative / Null Result ReportOpen accessComputer Science

No-Regret Learning in Games is Turing Complete

Gabriel P. Andrade; Rafael Frongillo; Georgios Piliouras · 2022 · arXiv

WASTE classifies this as Negative / Null Result Report · AI classification, approximate

The study found no significant effect — useful as a negative control or null benchmark for your own design.

Abstract (excerpt)

Games are natural models for multi-agent machine learning settings, such as generative adversarial networks (GANs). The desirable outcomes from algorithmic interactions in these games are encoded as game theoretic equilibrium concepts, e.g. Nash and coarse correlated equilibria. As directly computing an equilibrium is typically impractical, one often aims to design learning algorithms that iteratively converge to equilibria. A growing body of negative results casts doubt on this goal, from non-convergence to chaotic and even arbitrary behaviour. In this paper we add a strong negative result to

Excerpt shown for reference under fair use — read the full paper at the publisher.

About to run something similar?

Run an AI Precheck on your own design to catch failure modes like this one before you spend the time. Your first desk check is free.

WASTE indexes this work — it does not host or republish it. Failure-type classification is automated and approximate.

Metadata source: arXiv