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Negative / Null Result ReportOpen accessPsychology· cited by 36

The neuropsychological profile of professional action video game players

Julie Justine Benoit; Eugenie Roudaia; Taylor Johnson; Trevor Love; Jocelyn Faubert · 2020 · PeerJ

WASTE classifies this as Negative / Null Result Report · AI classification, approximate

The study found no significant effect — useful as a negative control or null benchmark for your own design.

The finding, in one line

Although many studies have found that video game players are better than non-players in multiple cognitive domains, other studies failed to replicate these results.

Abstract

In the past 20 years, there has been growing research interest in the association between video games and cognition. Although many studies have found that video game players are better than non-players in multiple cognitive domains, other studies failed to replicate these results. Until now, the vast majority of studies defined video game players based on the number of hours an individual spent playing video games, with relatively few studies focusing on video game expertise using performance criteria. In the current study, we sought to examine whether individuals who play video games at a pro

Abstract by Julie Justine Benoit; Eugenie Roudaia; Taylor Johnson; Trevor Love; Jocelyn Faubert, PeerJ (2020) — licensed CC BY 4.0.

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Metadata source: OpenAlex · DOI 10.7717/peerj.10211