Empowering Social Growth Through Virtual Reality–Based Intervention for Children With Attention-Deficit/Hyperactivity Disorder: 3-Arm Randomized Controlled Trial
Ka Po Wong; Bohan Zhang; Cynthia Y. Y. Lai; Yao Jie Xie; Yan Li; Chen Li; Jing Qin · 2024 · JMIR Serious Games
WASTE classifies this as Replication Failure · AI classification, approximate
A previously reported effect did not replicate here — verify it holds before you build on it.
Abstract
Background Attention-deficit/hyperactivity disorder (ADHD) usually begins in childhood and is often accompanied by impairments in social functioning. Virtual reality (VR) has emerged as an adjunctive tool to embed in social skills training to enhance the social skills of children with ADHD, but its effectiveness requires further investigation. Objective This study aims to enhance the social skills of children with ADHD by examining the feasibility and effectiveness of VR-based training in comparison to traditional social skills training. Methods A 3-arm randomized controlled trial was conducte
Abstract by Ka Po Wong; Bohan Zhang; Cynthia Y. Y. Lai; Yao Jie Xie; Yan Li; Chen Li; Jing Qin, JMIR Serious Games (2024) — licensed CC BY 4.0.
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WASTE indexes this work — it does not host or republish it. Failure-type classification is automated and approximate.
Metadata source: OpenAlex · DOI 10.2196/58963
